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Misc. Races -- All

 

Daganians

General info

Planet: Dagan

At the time that Sheppard's team met them and started working with them to find the " potentia" , the local culture was basically at a Renaissance level of development. (The Brotherhood)

They were researching everything they could find about their past, all at the same time, trying to learn as much as possible. (The Brotherhood)

History

The dominant culture was the Suderians. (The Brotherhood)

nb: no idea on spelling there at all -- that's a total guess from McKay's almost-mumbled rendition of " Suderian" .

According to legend, an Ancient from Atlantis came through the stargate and entrusted a sect of Suderian priests (the Brotherhood of the Fifteen, or Quindozum) with a " rare treasure" , or potentia -- a ZPM. The Ancient told them to protect it from the Wraith at all costs. (The Brotherhood)

The Suderian people worshipped the Ancients and considered the potentia their most sacred artifact. They only brought it out of safekeeping on high holidays -- they never used it. (The Brotherhood)

They worshipped the " Lantian ancestors" and considered the stargate a sacred portal, with its symbols being religious icons. When the Lantian gave over the ZPM for their safekeeping, they incorporated the stargate symbols into the marker stones they used to create a puzzle that explained where they'd hidden it. (The Brotherhood)

The puzzle was to place the stones in the correct order on a pedestal in an underground chamber. If they were incorrect, the pedestal trapped the hands of the person making the attempt and burned the mark of the Brotherhood into both palms, apparently also injecting a toxin -- the victim died almost instantly. The correct order was a grid where the numbers on the stones added up to 15 in every direction: (The Brotherhood)

2

9

4

7

5

3

6

1

8

Once all the stones were in the correct places, whoever was trying to retrieve the ZPM put his/her hands onto the hand-shaped spots on the pedestal and waited. A few seconds later, the ZPM slid out of the wall smoothly, far enough to be pulled the rest of the way. (The Brotherhood)

The Quindozum, a brotherhood of 15 monks. (The Brotherhood)

(nb: no idea on spelling there at all -- that's a total guess from Allina's explanation. Could be Kwindoza, Quindoza, Quindozam, Kwindozam, those 'z's could be 's's... )

There's no indication if this was the sole religious order (or even religion) or not. (The Brotherhood)

The Brotherhood of the Fifteen was made up of a Master Handler, five Protectors, and nine Stone Carriers. (The Brotherhood)

Their sole occupation was to keep the potentia (ZPM) safe. Their greatest fear was that the entire Brotherhood would be culled by the Wraith, which would mean the potentia would be missing forever. Their hope was that one day the Lantians would return to reclaim the potentia, and reward the Suderian people for completing their task. (The Brotherhood)

During one Wraith culling, the entire Brotherhood was destroyed, leaving the whereabouts of the potentia a mystery -- they'd hidden it away to protect it from the Wraith. (The Brotherhood)

To ensure that even if they were killed, the potentia could be found by Suderians (but not Wraith), the priests left nine stone markers behind, which were supposed to reveal the potentia's location when they were reassembled correctly. Each stone had a number on it (in an ancient -- Ancient? -- numbering system) and was etched/grooved in a different place, to make putting the puzzle together easier -- they formed a grid when complete. The priests buried them in a matching grid, with the final one hidden as part of a map painted on their monastery's wall. (The Brotherhood)

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Known Daganians

Allina

(nb: spelling is from the SciFi site -- I had no closed-captioning on this episode)

A researcher/historian who was the main liaison with Sheppard's team, especially McKay, when they went to Dagan to look for a ZPM that they hoped would be there. (The Brotherhood)

Although the Atlantians didn't know it, she was the Master Handler for the newly revived Brotherhood -- she and some others had found the writings left behind by the original order, and decided to try to complete the task handed down by the Ancestors. (The Brotherhood)

At least in the beginning, she believed that Sheppard and his team were true Lantians, and was happy to work with them to find the potentia, believing that her ancestors had hidden it against this day, when it could be handed back to its rightful owners. (The Brotherhood)

She was very taken with McKay, both to flirt with and to genuinely admire his work. She finally went completely obvious with the flirting, but McKay was oblivious until his teammates specifically told him what was going on. As part of her attempt to get to know him better, though, she'd asked him what it had been like, growing up in the city of the Ancestors. When he explained that they'd come from another world and had only been in Atlantis a few months, she stopped flirting and politely sent him off to bed (which is when the others told him she was interested). (The Brotherhood)

She kept working easily with him regardless (although she was very confused by his sudden rather awkward attempts at flirting), and was with the team when they descended to an underground chamber left by the Quindozum. When Acastus Kolya showed up and began making threats, she realized that Sanir had betrayed them to him, and slapped her across the face for it. (The Brotherhood)

When the supposed gate address they'd discovered in the buried stones left by the Quindozum turned out not to work, Allina figured out that it wasn't an address at all -- the stones were markers for a map of Suderia as it was in their time that had been painted onto a wall of their monastery. (The Brotherhood)

After the ZPM had been found and the Genii had been overcome, she started walking back to the village with Sheppard's team, leading them straight into an ambush of her own people. She took the ZPM

Astrim

(nb: spelling is a guess based on what I heard -- I've seen transcripts that list him as " Astro" , but I heard an -im at the end of his name)

One of the old Brotherhood, harvested during a Wraith culling after hiding the ZPM in a sealed chamber. He and the Brother with him, also harvested, were the last to know the whereabouts of the potentia. (The Brotherhood)

Sanir

(nb: spelling is a guess based on what I heard.)

From the beginning, she wasn't happy that Allina was so willing to help Sheppard's team (or, more accurately from Allina's POV, McKay's team) find the potentia/ZPM -- she believed it belonged on Dagan, and that the others would take it away. She didn't seem particularly convinced by Allina's argument that the team had come from Atlantis and thus were the rightful owners, but kept helping anyway. (The Brotherhood)

Unbeknownst to Allina, Sanir set up a deal with the Genii, to betray the Atlantians to them in return for a " great reward" . (The Brotherhood)

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Energy beings

My apologies for the terrible name, but they were never given a name in canon.

General info

They live on M5S-224. (Home)

They exist as pure energy, visible as the mist that exists on their world. (Home)

They're extremely susceptible to the power of the stargate -- every time it's activated, some of their lives are lost. (Home)

When explorers come to their world, they sacrifice the lives taken by the stargate to ensure their continued secrecy/survival. Most of the explorers simply came and went, and never returned. (Home)

When a group from Atlantis returned a second time with the intention of using all the " free" energy in the atmosphere to power the Stargate for a trip all the way back to Earth, the energy couldn't let that happen, and knocked them all out, creating hallucinations in each of them that the trip had happened and they were back on Earth. (Home)

The amount of energy needed to gate to another galaxy would have killed millions of them. (Home)

They fully intended to leave them there, unconscious on the surface, until they died, but didn't intend to be cruel about it -- they created the fabricated realities for them, and once they all figured out that everything was fake, offered to create a reality of their choosing. (Home)

Finding out that Atlantis would send more people to find out what had happened to the missing people came as an unwelcome surprise. (Home)

After Sheppard and the others convinced them that they wouldn't try to gate to Earth if they were allowed to wake up, but would instead return to Atlantis and never come back to this world, the energy beings let them go. (Home)

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Known

None

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Hoffans

General info

For generations, their culture has rebuilt itself over and over, determined not to be kept down by the Wraith. (Poisoning the Well)

Each generation records everything it's learned, and the information is stored in archives -- multi-story libraries hidden in various places, each containing a copy of the complete archive of all knowledge the Hoffans have ever learned. Only a few people know of the existence of the archives, to keep them safe. (Poisoning the Well)

Their society is industrial, but not high-tech. (Poisoning the Well)

Sheppard put their technological level at the equivalent of America circa 1918. (Poisoning the Well)

They worked hard after the last Wraith culling to rebuild their society, regardless of the fact that being too advanced would simply attract the Wraith. They refused to be cowed into not striving to reach their potential, believing that that would mean victory for the Wraith. (Poisoning the Well)

One of their biggest concerns is reliable power generation. They've been working hard toward developing geothermal power -- they want to " convert and utilize the intense heat trapped beneath the surface of [the] planet." (Poisoning the Well)

The main governing body appears to be a Council. (Poisoning the Well)

The form of government appears to have been some form of democracy -- when the drug began killing off the population in droves, the continuation of the innoculations was put to a population-wide vote, and the leaders agreed to abide by the will of the majority. (Poisoning the Well)

Either the government, or possibly a university/laboratory system, is headed by a chancellor. (Poisoning the Well)

Chancellor Druhin, when Sheppard's team was on the planet. (Poisoning the Well)

He comes across as a political force to be reckoned with, but could also simply be the head of the institution devoted to the Hoffans' technological advancement, which would carry a certain amount of power and prestige with it. (Poisoning the Well)

A hundred and fifty years ago, their scientists were close to a viable prototype on a drug that would make them immune to the Wraith, but died in a Wraith culling before they could complete it. (Poisoning the Well)

Ten thousand soldiers gave their lives to buy the scientists a few more hours to keep working, in hopes of leaving the most complete information possible for the coming generations. (Poisoning the Well)

As the culture rebuilt itself, new generations of scientists took up the task. (Poisoning the Well)

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Wraith drug

Farrol Mylan was the medical researcher who first discovered the key to the drug. (Poisoning the Well)

When one man managed to survive the Wraith, Farrol and his team investigated and discovered that he possessed a unique protein that interfered with the chemical released by the Wraith to precipitate the draining of life from their victim. (Poisoning the Well)

Farrol eventually managed to make a copy of the protein, and create a prototype of the drug designed to interfere with the Wraith feeding process. He died before it could be used to defend Hoff and its people. (Poisoning the Well)

He and his team worked till the last possible minute, still searching for anything that could further the process even with Wraith ships overhead, hoping to leave information behind for the generation that would survive. It helped -- his notes, journal, and research materials survived, allowing future generations to recreate his work and move forward from his stopping point. (Poisoning the Well)

Perna was the chief scientist in charge of the project when Sheppard's team arrived, and when Carson Beckett came from Atlantis to help. (Poisoning the Well)

With Beckett's help, they quickly developed a viable version of the drug, and the Hoffans rushed it into human trials with the aid of a terminally ill volunteer who was prepared to let a Wraith try feeding off him. (Poisoning the Well)

The trial was a success, and the Hoffans next rushed the drug into mass production, followed immediately by innoculations. (Poisoning the Well)

When they discovered that the protein mutated when it came in contact with the chemical the Wraith put into their victims' bloodstreams, and turned back on the Wraith as a toxin that killed them, the Hoffans were basically delighted -- now they had an offensive weapon, as well as a strong defense. (Poisoning the Well)

The drug turned out to kill fully half of the people who were innoculated with it -- they died from acute respiratory distress. The Hoffan people (by a 96% majority) decided that a 50% mortality rate was an acceptable price to pay for being able to withstand the Wraith, and continued with the innoculations. (Poisoning the Well)

Druhin wanted to discuss disseminating the drug on other human worlds, with the help of the Atlantis folks. They refused. (Poisoning the Well)

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Known Hoffans

Druhin

Chancellor of his people. (Poisoning the Well)

He was showing Sheppard's team around for at least part of their visit -- he brought them down to the room where the Hoffans were trying to harness geothermal power, and then up to the labs where the anti-Wraith drug was being developed. (Poisoning the Well)

When Perna and Beckett told him that they'd come up with a way to ensure that the drug was thoroughly absorbed by the human body, Druhin praised them for their work then immediately started pushing for phase two -- human trials against an actual Wraith. (Poisoning the Well)

When the single human trial worked, Druhin again praised Perna and Beckett, and promptly started talking about suggesting to the Council that they begin mass-producing the serum. He was sure that one success was proof enough that the drug was completely effective. (Poisoning the Well)

When he heard that the drug had somehow poisoned the Wraith " Steve" , he was delighted, convinced that with such a weapon at their disposal, the Wraith would now leave Hoff alone. (Poisoning the Well)

Even if they didn't, the Hoffans had a way to strike back at the Wraith, which was just as good in Druhin's eyes. (Poisoning the Well)

He made his recommendation to the Council, which agreed with him, and innoculations of the Hoffan people had begun even before Sheppard and Teyla sat down with Druhin to explain that the Hoffans needed to shelve the project while everyone figured out a way to keep the Wraith from going ballistic on the entire galaxy once they found out about it. It was too late to stop the innoculations. (Poisoning the Well)

When it turned out that fully 50% of those innoculated died as a result, Druhin wasn't exactly happy, but he considered it an acceptable price to pay to finally be protected from the Wraith. He wanted to distribute it to all the human worlds, so all future generations would be safe -- he truly believed that absolutely everybody would be fine with the mortality rate. (Poisoning the Well)

Merell

He was in the final stages of a terminal illness when the drug that the Hoffans hoped would confer immunity from the Wraith was developed to the point where a human trial against a Wraith was possible. He understood the risks, and volunteered to be the test subject. (Poisoning the Well)

He believed that no matter what happened, his death would have meaning if he took part in the trial -- if the drug failed, the scientists could learn how to make it better in the future. (Poisoning the Well)

After the Wraith answered one of Sheppard's questions, Merell went into the cell, as he'd promised (despite Beckett's repeated assurance that he didn't need to do it), and went so far as to open his own nightshirt to give the Wraith better access to his chest. The drug worked, though, leaving him completely unaffected by the Wraith (other than small puncture wounds for each nail/claw and the " mouth" in the middle of the Wraith's hand). (Poisoning the Well)

He was found dead some time later, of causes that weren't immediately apparent. (Poisoning the Well)

He suffered a complete and sudden respiratory breakdown. (Poisoning the Well)

Farrol Mylan

He was one of the Hoffans' most celebrated medical researchers before he died in the last culling, 150 years ago. (Poisoning the Well)

When one man managed to survive the Wraith, Farrol and his team investigated and discovered that he possessed a unique protein that interfered with the chemical released by the Wraith to precipitate the draining of life from their victim. (Poisoning the Well)

Farrol eventually managed to make a copy of the protein, and create a prototype of the drug designed to interfere with the Wraith feeding process. He died before it could be used to defend Hoff and its people. (Poisoning the Well)

He and his team worked till the last possible minute, still searching for anything that could further the process even with Wraith ships overhead, hoping to leave information behind for the generation that would survive. (Poisoning the Well)

The last words of his journal are known to all Hoffans. (Poisoning the Well)

" The battle rages at the very threshold of our laboratory now. Those of us working to the last know that these few final hours have been dearly purchased, but our concentration has not waned. We cannot hope to save ourselves, but we can hope that one last insight, one last revelation before we take our dying breaths, may prevent this terrible day from happening again."

His journal and research materials were carefully preserved, including some Wraith cells that were still being used in the Hoffans' research 150 years later. (Poisoning the Well)

Perna

Chief scientist on the project to develop the drug that was supposed to make them immune to the Wraith. (Poisoning the Well)

She was responsible for recreating Farrol Mylan's research and furthering it beyond the point he'd reached. (Poisoning the Well)

Working with Dr. Carson Beckett, she brought the drug to a viable point and used it in a human trial with a terminally ill volunteer -- Merell -- against a live Wraith. (Poisoning the Well)

When Beckett was obviously unhappy with the idea of human trials so soon after the initial development, she quoted Farrol's final words at him, making it plain that to her, what mattered was the research and what it could eventually provide her people, not the immediate danger to individuals. (Poisoning the Well)

She wasn't insensitive to the dangers, she'd just been raised in a culture whose individuals had repeatedly, willingly, sacrificed themselves for the continuation of research into things that could help the race's long-term survival. (Poisoning the Well)

When the drug went into mass production, she was among the first to be innoculated. (Poisoning the Well)

She was also one of the 50% who reacted badly to the innoculation -- she died with Beckett holding her hand in the medical center. (Poisoning the Well)

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Kids

My apologies -- I know this is a terrible name for them, but canon doesn't provide one and I figured at least people would be able to figure out who I was talking about.

General info

SGA planet designation: M76-677. (Childhood's End)

A people whose members were all 24 or younger. (Childhood's End)

This was deliberate, and voluntarily enforced by every person by means of ritual suicide just before their 25th birthday. (Childhood's End)

There are 12 villages, all of them in contact with the others. (Childhood's End)

The villages were protected by a strong electromagnetic field that knocked out all power sources (and energy weapons, shields, etc) within range of it. The field was powered by a ZPM. (Childhood's End)

The device harnessed the planet's own electromagnetic field to function. (Childhood's End)

The ZPM was nearly depleted by the time McKay checked it out back on Atlantis. (Childhood's End)

They call the stargate the " well" or the " Wraith well" . (Childhood's End)

Adults were known as " full-growns" . (Childhood's End)

They kept almost a shrine -- a " remembrance" -- made up of Wraith bones and some other Wraith paraphernalia, to remind them of what things were like " before" -- before their ancestors " protected" them by instituting the Sacrifice, to keep the population numbers low enough that the Wraith would never be interested in returning. (Childhood's End)

Many of the kids used facepaint, eitehr for disguise or decoration. (Childhood's End)

They were protected by a forcefield powered by a ZPM -- it generated a powerful electromagnetic field that knocked out any ships that came within range of them, forcing them to crash. This worked on both Ancient and Wraith technology. (Childhood's End)

They called the stargate the " well" . (Childhood's End)

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Culture

Hundreds of years ago, their people were herded and culled by the Wraith. Their weapons weren't powerful enough to fight the Wraith off, and hiding did no good.

The story they passed on to their descendants was that death at Wraith hands was too violent and terrifying, surrounded by too much hate and evil, to allow them to pass peacefully on to the " final rest" , the next world. So they decided to keep their people safe by making sure they never provided the Wraith with " a crop worth picking" , by ensuring that no one ever passed the age of 24. (Childhood's End)

They instituted the " sacrifice" -- ritualized suicide. (Childhood's End)

The kids believed it was because the Wraith only fed on " full-growns" , and that killing themselves before they became appealing to the Wraith was a successful strategy, since the Wraith hadn't returned in nearly 500 years. (Childhood's End)

More likely, they knew that the EM field they'd developed to protect their people -- by way of jamming all power sources, weapons, transmitters, etc., anything that worked on energy -- would quickly lose power if it had to protect too large an area, so they chose a smaller one, and instituted the ritual suicide as a draconian means of population control, to make sure that no one ever moved outside the protective range of the shield. (Childhood's End)

The people that came out of that, consisting mainly of children and teens, with a few " elders" as leaders (those in their early 20s), was very stable, doing things the way they'd always been done. (Childhood's End)

To keep inbreeding down, children are raised away from their parents, in one of the other villages. (" To keep the family lines apart." ) (Childhood's End)

They had a system of laws to keep things going. (Childhood's End)

A " forced sacrifice" -- just what it sounds like -- had to be agreed upon by all the villages before it could go forward. (Childhood's End)

When the truth was discovered about the shield and the real purpose of the sacrifices -- population control -- all the villages agreed to suspend the sacrifices, and to work on changing some laws. (Childhood's End)

They no longer raised crops or herds, as their ancestors did -- they appeared to be pure hunter-gatherers. (Childhood's End)

Their technological level was completely pre-industrial -- bows and arrows for weapons, rope and wood ladders, etc. (Childhood's End)

All of the living quarters appeared to be treehouses of sorts, accessible by ladder. (Childhood's End)

We never saw infants/small toddlers, so it isn't clear if nurseries were also in the trees to protect the babies from predators, or if those were on the ground to keep them from falling. (Childhood's End)

Elders

This was a fluid group by its very nature, with a clear, if ever-changing, hierarchy, made up of all the " 24s" in the village. The older you were, the higher up the ladder you were -- the eldest among the 24s was leader. As soon as the eldest reached the night before his/her 25th birthday, he or she would undertake " the sacrifice" , leaving room for the second-eldest to move up to eldest, and take over the tribe's main leadership. (Childhood's End)

The eldest wore a headdress as a symbol of authority -- sort of a hat with long braids. (Childhood's End)

At least some decisions were made by consensus among the elders, after they talked it over. (Childhood's End)

When Sheppard's team met them, the elders consisted of Keras (the eldest),

Sacrifice

On the eve of his or her 25th year (the night before the 25th birthday), each kid sacrificed his own life, to ensure that there was never anyone in the tribe older than 24. (Childhood's End)

They did this willingly, both for their people's sake and to ensure their own safe passage into the eternal rest. (Childhood's End)

The sacrifices ended after it was discovered that Sheppard and his team were telling the truth, and there really was a device that was shielding them from the Wraith. McKay boosted the power a titch to extend the shield, allowing for some population growth. (Childhood's End)

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Known kids

Aries

One of the village elders -- he was second-eldest behind Keras. (Childhood's End)

He was fairly eager for Keras to complete his sacrifice so he could become eldest, but at least at first, seemingly out of a genuine desire to protect his people from what he saw as the danger Keras was allowing to exist. (Childhood's End)

As it grew closer to the time of Keras's sacrifice and he didn't seem to be particularly preparing for it, Aries got edgier and edgier, eventually stirring up the rest of the village to believe that Keras was betraying everything they believed because his mind had been clouded by the " full-growns" . (Childhood's End)

He didn't trust anyone on the team -- he believed that the presence of " full-grown" people would bring the Wraith down upon them. (Childhood's End)

When they wanted to fix the ship, and McKay said there was something in the ruins that he wanted to check (because it may have caused them to lose control of the ship), Aries told Keras that they should be watched at all times. (Childhood's End)

Behind Keras's back, he went to at least one other elder to set in motion a " forced sacrifice" -- basically, if the team hadn't left by that night, he wanted to kill them all to protect the villages. (Childhood's End)

When a Wraith probe appeared, Aries's worst fears were realized. He was convinced Sheppard and the rest of the team were the reason the Wraith had returned, because of their age. (Childhood's End)

He was absolutely convinced that as long as he killed Sheppard and his team, the Wraith would never return. (Childhood's End)

Casta

One of the villagers -- a little boy, around 6-7 or so (at a guess). (Childhood's End)

He was three days older than Cleo. (Childhood's End)

He was assigned with Cleo to watch McKay and Ford on their trip to the old city to look at ruins. (Childhood's End)

He helped Cleo drive McKay out of his mind with questions -- not deliberately to annoy him, but just out of natural curiosity. (Childhood's End)

When McKay finally got fed up with the questions and yelled at them, and Cleo got upset and almost started crying, Casta went in swinging, hitting McKay repeatedly in the stomach and calling him mean. (Childhood's End)

He and Cleo were the first two on their world to taste chocolate, when Ford gave them some to make up for McKay's upsetting them -- and they liked it a whole lot. (Childhood's End)

They liked it enough that they happily tracked McKay down near the EM-field device to ask him for more chocolate, and to agree to be very quiet while he worked if he gave it to them. (Childhood's End)

When a Wraith probe appeared, he and Cleo were hustled into a small cave by McKay to keep them safe. (Childhood's End)

Cleo

One of the villagers -- a little girl, around 6-7 or so (at a guess). (Childhood's End)

She was three days younger than Casta. (Childhood's End)

She was assigned with Casta to watch McKay and Ford on their trip to the old city to look at ruins. (Childhood's End)

She helped Casta drive McKay out of his mind with questions -- not deliberately to annoy him, but just out of natural curiosity. (Childhood's End)

When McKay decided to try the " let's see who can be quiet the longest" game, she piped up to explain " Well, I'm not a quiet person. I talk a lot." (Childhood's End)

When McKay got fed up with all the questions and yelled at them, Cleo almost started to cry. (Childhood's End)

She and Casta were the first two on their world to taste chocolate, when Ford gave them some to make up for McKay's upsetting them -- and they liked it a whole lot. (Childhood's End)

They liked it enough that they happily tracked McKay down near the EM-field device to ask him for more chocolate, and to agree to be very quiet while he worked if he gave it to them. (Childhood's End)

When a Wraith probe appeared, she and Casta were hustled into a small cave by McKay to keep them safe. (Childhood's End)

Keras

Leader of the village, by dint of being the current eldest. (Childhood's End)

He was polite and well-spoken, curious about the strangers but not defensive. (Childhood's End)

He had children (no idea how many), being raised in another village, as per tradition. (Childhood's End)

Sheppard's team arrived on the day before his 25th birthday. (Childhood's End)

He bonded pretty quickly with Sheppard, and asked him to be a part of his cleansing ceremony -- basically just to be there to lend support. (Childhood's End)

During the ceremony, Sheppard spotted an active Wraith bracelet in the village's " remembrance" , clearly giving off a signal, and broke away to destroy it. When Aries flipped out over that, Keras intervened, saying he'd take Sheppard and Teyla to the Wraith well himself. (Childhood's End)

Instead, they went to the old city, where the team told Keras the truth about the EM device and the reason behind the sacrifices. (Childhood's End)

Before they could get the device fixed, Aries appeared and herded everyone but Sheppard (who had been out of sight) off to the puddlejumper. When Wraith probe showed up, investigating the bracelet's signal, Aries decided the " full-growns" were to blame by their mere presence, and one of his people shot at Sheppard, Keras stepped in front of it, taking an arrow to the shoulder. (Childhood's End)

In the end, though, everyone knew the truth about the device and the population control, and the sacrifices were suspended in time to save Keras's life. (Childhood's End)

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Manarians

General info

Traders. (Underground)

They made a deal with Sergeant Bates to trade for a small amount of food -- it's not known what the Atlantians gave in return. (Underground)

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Known Manarians

None

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Orin's people

General info

Planet: unknown (Letters from Pegasus)

They appeared to be largely an agricultural/rural society, whose involvement in interplanetary trade was through their harvest. (Letters from Pegasus)

By the time Sheppard and Teyla arrived to warn of a potentially imminnent Wraith attack, Orin's people had already taken in refugees from cullings on other worlds, and felt there was no escape through the stargate. (Letters from Pegasus)

A Wraith fleet appeared above the planet shortly after the warning, and began destroying the village and culling many people. (Letters from Pegasus)

Roughly 20-25 managed to escape on Sheppard's puddlejumper and were brought back to Atlantis as refugees. It's not clear if they were sent back home after the cullings or if they meant to stay on Atlantis, presumably on the mainland. (Letters from Pegasus)

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Known locals

Orin

He had been a friend of Teyla's father, and was a friend of Teyla's, as well -- enough so that she considered him family. (Letters from Pegasus)

He appeared to be the head of his extended family. (Letters from Pegasus)

When the Wraith attacked, he told as many people as he could about meeting up near the woods to be rescued, and took as many of his family there as possible. Darts were overhead as they arrived, though, and many of them were culled. Orin and several of his children made it onto the puddlejumper and back to Atlantis. (Letters from Pegasus)

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Proculans (Chaya's people)

General info

(NB: I made up the race name -- one was never given in canon, or on the official SciFi site. But Proculans sounded reasonable to me. )

Planet (village?): Proculus (Sanctuary)

nb: closed-captioning rendered this as " Proculis" , but the SciFi site has " Proculus" and that looks closer to the pronunciation to me, so that's the one I'm going with. Either spelling can be considered correct, though.

Their clothing was colorful and comfortable -- skirts for everyone, with halter tops for the women, in blue, green, yellow, red, and orange (solid colors, and no mixing -- a green skirt would be worn with a green top). (Sanctuary)

The abbots dressed differently, in long red robes that covered them to wrists and ankles, with cowled necks. (Sanctuary)

There was a lot of body art (tattooes on both men and women, including arms, chest, and back) and other decoration (necklaces, etc.) (Sanctuary)

No strangers had come to the village for years -- at least during Zarah's lifetime, maybe longer. The Wraith had never attacked or raided, not in thousands of years. (Sanctuary)

Chaya told Beckett that her people never suffered any disease or illness, and only rarely suffered things like broken bones -- which healed rapdily. (Sanctuary)

When Weir offered Chaya a " land lease" deal, where the Proculans would allow refugees to settle in exchange for aid and knowledge rendered by the Atlantians -- technology shared at a pace that would let the Proculans become industrialized without destroying their environment, or help with building materials -- Chaya turned it down, saying they grew enough food to feed themselves, and had plenty of timber for building and iron ore to forge into whatever metal goods they might need. Instead, she asked for spiritual knowledge, saying that was what her people valued most. (Sanctuary)

top | Proculans

Religion

The villagers worshipped Athar, " the provider and protector of all." (Sanctuary)

Chaya was the high priestess of Athar, as far as the villagers knew. She lived apart from the village but was accessible to them, and told them what Athar wanted of them. (Sanctuary)

In reality, she was an Ascendant -- she herself was Athar. (Sanctuary)

Although the head of the religion was a woman, and they worshipped a goddess, all the abbots appeared to be men. (Sanctuary)

top | Proculans

Known Proculans

Chaya Sar

The " high priestess" of Athar, as far as anyone in the village knew. In reality, she was an ascended Ancient -- she herself was Athar. (Sanctuary)

She lived a fairly long walk from the village -- long enough that McKay thought they should have taken the puddlejumper to go see her. (Sanctuary)

When Sheppard's team arrived, she met with them and expressed sympathy for the plight of those affected by the Wraith, but claimed to have no knowledge of the Wraith, the wider galaxy, or the weapon that protected her planet. (Sanctuary)

At their request to use uninhabited parts of the planet for refugees from the Wraith, she went to " consult" with their " divine mother" , and returned with the news that Athar would only allow her own people to live on the planet, although she " does not doubt the rigtheousness of [their] mission" . (Sanctuary)

She accepted Sheppard's offer to go through the stargate to Atlantis to see for herself what the Atlantians were like. While there, she accepted the medical examination without a qualm. (Sanctuary)

The exam showed that she was the picture of health. (Sanctuary)

Her bloodwork showed no viral, bacterial, or parasitic infection (Sanctuary)

Her MRI showed no tumors or cancers, no heart defects of any kind (Sanctuary)

Her blood pressure was 130 over 70 total cholesterol was 107 (Sanctuary)

She had absolutely no sign of any of the diseases or congenital conditions common to pre-technological societies. (Sanctuary)

She was having a good time flirting with and snogging Sheppard, but reacted to McKay's distrust and suspicion with fairly obvious dislike. She called him on it during a meeting, but was caught flat-footed when he announced that she must be an Ancient. (Sanctuary)

While she was reasonably impressed with the information about Earth's spiritual pursuits (all Western religions, although she may have read about more), she was less than pleased to find out that at any given moment, there was a war happening somewhere on Earth. (Sanctuary)

Almost immediately after being found out as an Ancient and huffing away from the meeting rather than give more information, she sensed her people being attacked by the Wraith, and returned to her Ascended form to go home. (Sanctuary)

Zarah

One of the abbots of Proculis. (Sanctuary)

He was the first of his people to greet Sheppard's team, welcoming them to the village and sitting down with them to chat. (Sanctuary)

top | Proculans

 

Satedans

General info

Ronon Dex's people. (Runner)

A relatively technologically advanced civilization -- at least in terms of weaponry -- that appears to have been wiped out by the Wraith. (Runner)

top | Satedans

Known Satedans

Ronon Dex

See Ronon for details.

top | Satedans

 

Shadow Entity

General info

Looks like a dark shadow. (Hide and Seek)

The Ancients were studying it for their research into ascension, trying to learn about energy beings and how they ticked. (Hide and Seek)

It was released from the container where it had been held for millenia and began wandering the halls of Atlantis, drawn to energy sources, which it basically ate. (Hide and Seek)

The energy sources included the naquadah generators. (Hide and Seek)

When Sheppard turned the containment vessel back on in hopes of luring it back in and trapping it again, it took one look at the vessel and took off -- it clearly remembered what it was, and had no wish to be trapped again. (Hide and Seek)

Direct contact with humans left the human basically electrocuted, as though struck by lightning. (Hide and Seek)

As it absorbed more energy and got bigger, its charge would also increase, becoming ever deadlier. (Hide and Seek)

After Teyla suggested giving it a way off the planet, rather than leaving it trapped there with them (and all dying in the process as it fed off every energy source it could find), Weir and the others put together a plan to lure it through an open stargate to a barren world by tempting it with a naquadah generator (on a MALP that was on its way through the gate). The entity was attracted, but stopped the MALP before it could get through the gate, and just started feeding on the generator. (Hide and Seek)

At this point it was so large it looked like a (very) small sea, with waves and everything. (Hide and Seek)

Before it could shift its attention to the stargate's own energy, McKay put his personal shield back on and waded into the entity's energy field, grabbing the generator and flinging it through the stargate. The entity followed. (Hide and Seek)

top | Shadow entity

 

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Miscellaneous Races

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